The sad part about writing about Walt Disney World from over
six hundred miles away is that I routinely miss out on covering new experiences
and dining options in a timely manner. Generally, I wait a bit to talk about
these new corners of the Kingdom as everything has already been said and I want
to be there to give these experiences a push once the shine has worn off.
However, Test Track, which opened just over a month ago to rave reviews,
deserves a little of my immediate attention for a very specific reason.
That reason? I was not looking forward to this refurbishment.
True, I knew the EN-V was going to show up and that was enough to entice me
through the door. And yes, utilizing World of Motion’s icon everywhere, and I
mean everywhere, made me flash a nostalgic smirk. I read all of the reviews
that simply swooned over the new Test Track and I sat through more HD
ride-through videos than I care to admit, but I simply wasn’t wowed. I wasn’t
wowed, that is until I actually step inside the attraction.
Let’s start with what we’ve all seen. The ride itself
utilizes the track layout from the original Test Track. The trees of the
hairpin turns are still there, the truck arrives in the same turn, albeit with
a computer generated feel, the conditions facility (hot, cold, corrosive) are
still present but have a new purpose, and handling unforeseen road conditions
is still in the opening. However, rather than the banter of GM staffers, the
computer simulation includes your Sim Car being loaded into a computer
simulation and a friendly, Siri-like narration. There is the nod to Progress
City, U.S.A. and World of Motion, great use of the projection technology Disney
has been getting so good at, and an overall composition that makes Test Track
feel like you are visiting a world not unlike that of TRON, although this would
be the light version of The Grid. It is all clean lines, clever gags, and a
bold color palate, but the look and the ride itself isn’t the reason to visit
this latest version of Test Track.
The queue starts with a display of a futuristic car model, a
carving of the Test Track symbol car seen on the signage, and models featuring perfect
examples of Power, Responsiveness, Efficiency, and Capability. A quick turn and
you’re looking at the EN-V and an EN-V that has been pulled apart and is
hanging in midair Matrix style. Another turn, and guests find themselves facing
a video screen talking about the people and their drives for automobile
creation, along with that same Test Track sleek car icon with projections of
everything from childrens’ scribbles, blueprints, to flowerbeds and more. One
last hallway showing guests how to handle the touchscreen displays, and then
into the Design Studio to craft your own car.
Designing takes a while, but once you get the hang of it you
can move through a ton of aspects of design. Size of the car, the profile,
wheel size and type, color and flair, engine types, and a ton of extra
components that can make or break your design in a given category, are just a
few of the areas you control. Remember those perfect models in the queue of
Power, Capability, Efficiency, and Responsiveness? Yep, they’re back and it won’t
be the last time you see them. The Design Studio allows some of that time spent
in line to melt away, and believe me, you’ll wish you had more time with the design
tools when the time is up!
A couple of turns in another queue and you’ll be loading
that car you designed onto your personal Sim Car via an RFID enabled card. Once
onboard your creation is tested in the four categories of design and weighed
against the designs of the others in your car. In my opinion, this is the heart
of the attraction. You are invested in your design, no matter how ridiculous it
looks, and can’t wait to see how it stacks up. Brothers and sister will have
bragging rights, spouses will rub it in each other’s faces, wagers will be won
and lost, and there will be blood and oil, but all in the name of good, clean
fun.
The post show area enables guests to tweak designs, race
them on a projected track, take photographs with their computer generated cars,
see how the rank against the day’s other designs, and visit the latest
Chevrolet models in a state of the art showroom. When paired together, Test
Track’s new queue and post show are as close as I have seen to EPCOT Center in character
in a while and most certainly feels like the TransCenter of old.
This isn’t to say that I think the newest incarnation of
Test Track is perfect, it isn’t. For starters, I wish the track layout and some
of the propage had been shaken up a bit, as it is far too easy to get
distracted by the “In the original Test Track this is where…” mentality. The
cars, while having a flashy new color scheme, still have some problems with the
onboard displays. In fact, on four of my five trips last week the screen was
malfunctioning for a majority of the ride and even that one time it still
glitched here and there.
Would I go back and wait in line for Test Track again?
Absolutely! I could take or leave the actual ride, but the environment that has
been created in the queue and post show, and the individualization that I can infuse
into my design, far outweigh any negatives I could nitpick. I hope some of you
out there who are skeptical of the attraction, just as I was, will give Test
Track a try, and do so with an open mind. I think it may just surprise you.
Oh, and if you want a giggle, be sure to check out my Test Track design’s commercial!
1 comment:
I can't wait to try this; it sounds like a great balance of old and new. I wonder if Disney would consider a home version of the design/race concept (or even a mobile phone tie-)to keep people involved with the attraction between vacations.
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